Level 9-ID

生存难度:生存難度:

等级等級 3E

  • Unsafe
  • Not Eligible for Housing
  • Devoid of Entities

翻译者须知:

从 2026 年 5 月 20 日起,后室英文维基开始使用层级等级(后室英文维基),全面替代此组件。最终的结果是,此组件从 component:level-class 变成了 component:old-level-class;而 component:level-class 则被替换成了上述的新组件。

这导致后室英文维基所有使用了生存难度分级组件的页面,都自动更新成另一版本。中文维基不会跟进这一改动,亦不会重命名此组件。译者可以自由选择在翻译过程中应用新版组件,使之与原文相同;也可以继续使用此组件,即不改动 [[include]] 代码。

除了外形有所变化,新组件还新增了 1E-5E 的环境危害分级,并稍微扩展了自定义维度;因此部分页面可能有必要更换为新组件,才能正常显示。请译者自行甄别。

如何使用:

[[include :backrooms-wiki-cn:component:level-class
|class=等级
]]


class 处的可用参数包括以下内容,支持简繁体及英文输入。
English 简体中文 繁體中文
0 1 2 3 4 5 0 1 2 3 4 5 0 1 2 3 4 5
unknown 未知 未知
habitable 宜居 宜居
deadzone 死区 死區
pending 等待分级 等待分級
n/a 不适用 不適用
amended 修正 修正
omega 终结 終結

该组件支持简繁切换,如下方代码所示:

[[include :backrooms-wiki-cn:component:level-class
|lang=cn/tr
|class=等级
]]


lang 处选择语言,cn 表示简体中文,tr 表示繁体中文,不填默认选择简体中文。

自定义等级

[[include :backrooms-wiki-cn:component:level-class
|lang=cn/tr
|class=等级名字
|color=#000000(带有井号的十六进制色号代码。)
|image=链接(至图片的链接。)
|one=在这
|two=随便
|three=放文字
]]

使用 CSS 进行自定义:

你可以使用 CSS 进行额外的自定义,将代码放入到 [[module css]] 中或者是放入到页面的版式内都可以。在这一组件中,不要把 [[module css]] 放在 [[include]] 里面,把它放在那个的下面或者是页面的顶部或底部。
将这些代码放入到你的页面/版式中以编辑所有的颜色,因为组件的 |color= 部分仅能控制背景:

[[module css]]
.sd-container {
/* 字体 */
--sd-font: Poppins, Noto Sans SC, Noto Serif SC;

/* 边框 */
--sd-border: var(--gray-monochrome); /* 大多数等级 */
--sd-border-secondary: 0, 0, 0; /* 不适用 */
--sd-border-deadzone: 20, 0, 0; /* 死区 */

/* 标志 */
--sd-symbol: var(--sd-border) !important; /* 大多数标志 */
--sd-symbol-secondary: 255, 255, 255; /* 4 级以上的是白色 */

/* 文本 */
--sd-bullets: var(--sd-border) !important; /* 点句符文本颜色 */
--sd-text: var(--swatch-text-secondary-color); /* 顶部框文本颜色 */

/* 等级颜色 */
--class-0: 247, 227, 117;
--class-1: 255, 201, 14;
--class-2: 245, 156, 0;
--class-3: 249, 90, 0;
--class-4: 254, 23, 1;
--class-5: 175, 6, 6;
--class-unknown: 38, 38, 38;
--class-habitable: 26, 128, 111;
--class-deadzone: 44, 13, 12;
--class-pending: 182, 182, 182;
--class-n-a: 38, 38, 38;
--class-amended: 185, 135, 212;
--class-omega: 25, 46, 255;
}
[[/module]]

旧版颜色:

如果你不喜欢新版的样式,想要用回旧版的红色边框色,只需要在你的页面中与组件一同引入下方的代码:

[[module css]]
.sd-container {
--sd-border: 90, 29, 27;
--sd-image: 90, 29, 27;
--sd-symbol: 90, 29, 27;
}
[[/module]]

LUizggi.jpg

Level 9-ID with some wanderers in it.

Level 9-ID is the 10th level of Backrooms Indonesia. This level has the appearance of a city at night.

Description

This level is a densely packed city that appears to have an area exceeding 20 km². It is always midnight, but there is no moon or stars visible so the sky is always black. The only source of lighting in this level comes from street lamps, light from inside buildings, and small lamps hung outside buildings. It is recommended to bring a flashlight if entering this level just in case. This level has a fairly warm temperature even though it is night. This level does not have any entities in it so exploration is relatively safe from entity attacks. Almond Water can be found in the drink machine and is the only object in this level.

The highlight of this level is the architectural style of the buildings which vary from one another. The majority of the buildings in this level have a medieval European architectural style while the rest have a more modern style. All the buildings cannot be entered, not even the windows of the buildings can be broken. The streets in this level also vary, ranging from streets made of stone tiles to modern asphalt streets. The arrangement of buildings in this level forms a large maze, so wanderers can get lost if they do not mark each building correctly, marking can be done by crossing out or scratching the walls of the building.

Wanderers are advised not to stay in this level for too long due to the anomalous nature of the level. This level is known to mislead the wanderer by changing the architectural style of the building if it is out of the wanderer's field of view, but this effect will not affect the scribbles or scratches that the wanderer has left on the building. Wanderers who have lost their way will end up in a building that feels very familiar to the wanderer. These buildings vary from memories of the past to the buildings the wanderer most wants to visit.

Wanderers who enter the building will be "bound" and will not want to leave the building. Wanderers who have been "bound" can only be removed from the building by force or awakened by the administration of Almond Water. Wanderers who have been "bound" claim to experience a nostalgic atmosphere so strong that they are reluctant to leave the building. They claim they are at home or somewhere they should be, without realizing they are still in the Backrooms. This anomalous property is known to have the disadvantage of not being able to affect many people at once, so exploring in groups is highly recommended. Wanderers can work together if the anomaly level trait occurs and wanderers who are almost "bound" can be given Almond Water as soon as possible.

Bases, Outposts, and Communities

There are no known bases, outposts, or communities at this level.

Entrances and Exits

This level can be accessed by entering an alley in Level 10-ID. The alley has been marked by the Abiprasada Cêmani Group. Wanderers can return to Level 10-ID by entering the same alley. In rare cases, wanderers can go to Level 11-ID by passing through a suspension bridge that can appear unexpectedly. It is known that this level can be used as a shortcut to another level by imagining the destination level although this method does not always work, this level will replicate the structure or area of the destination level and wanderers will be sent to the destination level if they enter the area.


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